Please follow the basic character creation rules found on this page, making note of restrictions and limitations mentioned. Sheets that do not follow House Rules will not be approved.
Step One: Choose Concept, Nature and Demeanor, Family, Element
Demeanor - This is a one-word description of how the character portrays themself to others. Examples include, but not exclusive to: Autocrat, BonVivant, Bravo, Judge, Loner, Trickster.
Nature - This is a one-word description of your character's true outlook on
life. Examples include, but not exclusive to: Fanatic, Gallant, Masochist, Rebel.
Family: - Chapter five of the Gypsy book goes into detail on each family.
Element: - This is optional, but keep in mind an element can only be chosen during creation. Elements cost 7 freebie points and give the Rom 1 Blood Affinity point in addition to any other
Blood Affinities they normally gain during creation. This holds true even if this gives the Gypsy more Blood Affinities than his/her Blood Purity score. The exact Affinity gained is determined by the character's particular
Element.
Step Two: Select Attributes
Attributes start with one dot.
Prioritize the three categories: Physical, Social, Mental (6/4/3).
Choose Physical Traits: Strength, Dexterity, Stamina.
Choose Social Traits: Charisma, Manipulation, Appearance.
Choose Mental Traits: Perception, Intelligence, Wits.
Step Three:
Select Abilities
Prioritize the three categories: Talents, Skills, Knowledges (11/7/4).
Choose Talents, Skills, Knowledges.
Secondaries cost the same as primary talents, skills, and knowledges.
Step Four: Select Advantages
Choose Backgrounds (5).
Allies: Your friends, whether they're human or otherwise.
Contacts: Who you know, primarily in human society.
Fame: Respect earned among fellow Rom or popularity as an entertainer.
Mentor: Someone who advises you. (Anything over 3 dots must be explained thoroughly in the character's history)
Resources: Your personal wealth and possessions, also your regular income. (Anything over 3 dots must be explained thoroughly in the character's history)
Talismans: Precious pieces of draba created by a skilled drabarne.
Choose Virtues: Conscience, Self-Control, Courage (9)
Virtues start with one dot.
Determine Blood Purity: All Gypsies begin with 1 point of Blood Purity. Additional points of Blood Purity can only be gained by spending freebie points.
Choose Blood Affinities: Gypsies receive 3 points to spend on Blood Affinities. However, a Gypsy may only have a number of Affinities equal to his/her Blood Purity score.
Restrictions and limitations:
Allies:
If your character has any allies worth mentioning, they should be played by another player.
Contacts: Who and where is something that will need to be defined about contacts.
Fame: Explain why you have the fame rating that you do.
Resources: Anything 3 and higher needs an explanation.
Record Humanity (Conscience + Self-Control). 8 is the maximum humanity you can have at character creation.
Record Willpower (Courage). 7 is the maximum willpower you can have at character creation.
Spend Freebies (21) plus history freebies (10) for a total of (31) freebie points.
Merits and Flaws
A character may gain an additional
seven points from flaws. More flaws may be added and the effects played in-game,
but the character does not benefit from these flaws at the time of character creation.
Children characters are restricted to one (1) per player. Any character under 18 is considered a child. Children characters must be connected to a guardian, a character of another player�s who will take them on as a Ward. The Guardian character subsequently receives the Ward flaw (3 pts). Please contact the ST if you wish to make a child character.
Jack of all Trades: This merit is allowed for Skills or Knowledges, not both. Either Skills or Knowledges must be chosen at the time of character creation and noted on the character sheet; it cannot be changed later. This merit may not be taken multiple times to receive the benefit of both.True Love: The true love must be played by another PC.
Werewolf/Supernatural Companion: The companion must be played by another PC.
True Faith: Not being allowed at this time.
Dark Fate: Not being allowed at this time.
Ward: Must be played by another PC.
Attributes | 5 Points Per Dot |
Abilities | 2 Points Per Dot |
Element | 7 Points |
Blood Purity | 4 Points Per Dot |
Blood Affinities | 3 Points Per Dot |
Virtues | 2 Points Per Dot |
Willpower | 1 Point Per Dot |
Humanity | 1 Point Per Dot |
Backgrounds | 1 Point Per Dot |
Attriubutes | Current Rating x 4 |
Abilities | Current Rating x 2 |
New Abilities | 3 Points |
Virtues | Current Rating x 2 |
Humanity | Current Rating x 2 |
Willpower | Current Rating |
New Blood Affinity | 7 Points & ST Approval |
Blood Affinity | Current Rating x 7 |
Note: In many cases it could be just as hard (or harder) to learn a Secondary Ability as it would a Primary Ability. To keep things simple, all Abilities (Secondary and Primary) cost the same XP. Please also note that in order to purchase a new Blood Affinity, you must have ST approval since a Gypsy may only have a number of Blood Affinities equal to his Blood Purity score. A Gypsy's Blood Purity score may increase over time as a result of honing his/her connection to his/her heritage; this will require ST approval.