Please follow the basic character creation rules found in Kinfolk: Unsung Heroes, making note of restrictions mentioned on the House Rules Page. Sheets that do not follow House Rules will not be approved.

Step One: Choose Concept, Nature and Demeanor, Breed, and Tribe
Demeanor - This is a one-word description of how the character portrays themself to others. Examples include, but not exclusive to: Autocrat, Bon Vivant, Bravo, Judge, Loner, Trickster.

Nature
- This is a one-word description of your character's true outlook on life. Examples include, but not exclusive to: Fanatic, Gallant, Masochist, Rebel.

Breed
Homid - Born as a human.
Lupus - Born as a wolf.

Tribe - A character may be kinfolk of only one tribe, regardless of parentage. Please note background restrictions listed after each tribe.

Black Furies, Children of Gaia, Fianna, Get of Fenris, & Uktena
No restrictions.

Bone Gnawers
Cannot take Pure Breed as a background. 3 dots maximum of Resources.

Glass Walkers
Cannot take Pure Breed or Mentor as backgrounds.

Red Talons
Cannot take Allies, Contacts, Equipment, or Resources as backgrounds.

Shadow Lords
Cannot take Mentor as a background.

Silent Striders
Cannot take Resources as a background.

Silver Fangs
Must take 3 dots in the Pure Breed background.

Stargazers
Cannot take Resources as a background.

Wendigo
Cannot take Contacts or Resources as backgrounds.

Step Two: Select Attributes
Attributes start with one dot.

Prioritize the three categories: Physical, Social, Mental (6/4/3).
Choose Physical Traits: Strength, Dexterity, Stamina.
Choose Social Traits: Charisma, Manipulation, Appearance.
Choose Mental Traits: Perception, Intelligence, Wits.

Step Three: Select Abilities
Prioritize the three categories: Talents, Skills, Knowledges (11/7/4).
Choose Talents, Skills, Knowledges.
Kinfolk receive 1 point of Garou Lore and 1 point of Tribe Lore free. You do not need to take the Lore.
Secondaries cost the same as primary talents, skills, and knowledges.

Step Four: Select Advantages
Choose Backgrounds (5). Note tribe restrictions.
Allies: Your friends, whether they're human or wolf.
Contacts: Who you know, primarily in human society.
Mentor: A Garou who advises you. (Anything over 3 dots must be explained thoroughly in the character's history)
Pure Breed: Your lineage and pedigree among Garou. (Note limitations in the Kinfolk rules)
Resources: Your personal wealth and possessions, also your regular income. (Anything over 3 dots must be explained thoroughly in the character's history)

Step Five: Finishing Touches
Record Willpower (3).
Spend Freebies (21) plus history freebies (10) for a total of (31) freebie points.



Freebie Point Costs
Attributes 5 Points Per Dot
Abilities 2 Points Per Dot
Backgrounds 1 Point Per Dot
Willpower 1 Point Per Dot
First Numina 7 Points for First Dot
Additional Levels (Same Phenomenon) 7 Points Per Dot
Second Numina or Second (New) Phenomenon 14 Points for First Dot
Third Psychic Phenomenon 14 Points for First Dot
Additional Hedge Magic Paths or Levels 7 Points Per Dot
Additional Hedge Magic Rituals 3 Points Each

Experience Point Costs
Attributes Current Rating x 4
Abilities Current Rating x 2
New Abilities 3 Points
Willpower Current Rating 
New Numina 7 Points
Raising Hedge Magic Path Current Rating x 7
New Path 7 Points for First Dot
Paths Current Rating x 7
New Rituals Corresponding Path Level x 3
Raise Psychic Phenomenon Current Level x 7
New Phenomenon 14 Points for First Dot
New Rituals Corresponding Path Level x 3

Note: In many cases it could be just as hard (or harder) to learn a Secondary Ability as it would a Primary Ability. To keep things simple, all Abilities (Secondary and Primary) cost the same XP.

When purchasing Rituals, remember that one Ritual was awarded "free" when the Path was first purchased.